Red Dead Redemption 2 has finally been announced by Rockstar Games, which is a sequel to the Western epic which many people consider to be the best game developed by Rockstar. Naturally, the internet is filled with people who are thrilled as interest for this one is so massive that Rockstar tweeting the logo caused chaos with video game sites and gamers alike. Of course, why wouldn’t it? It’s another large open world that has been handcrafted and provides a space that is lifelike and has an in-depth single player experience. It does not matter what your view on Rockstar is, this one has something compelling around it.
Of course, why wouldn’t it? It’s another large open world that has been handcrafted and provides a space that is lifelike and has an in-depth single player experience. It does not matter what your view on Rockstar is, this one has something compelling around it.
So, what exactly happened?
Well, Grand Theft Auto Online happened.
Just a couple weeks after Rockstar released GTA V, they released GTA Online, which is based on the GTA V. To most in gaming media, it appeared to be an afterthought more than a plan in progress. It brought interesting diversion, yet it didn’t transform anything. It got mixed reviews, and other than the occasional updates, many people forgot all about it. However, the audience that played it didn’t forget.
Actually, it gained popularity and the exact number of people playing online is hard to find because the publisher as well as the parent company – Take-Two Interactive – is hesitant with that type of information, but based on the quarterly revenue reports in November 2015, at that time the game was reaching around 8 million players weekly.
Those numbers are insane, and to put it into perspective, at the same release time EA put out the number of players of the two recent Battlefield games (at that time), and it only reached 4 million players ‘monthly’! To get a more recent perspective, glancing at Steam’s charts, GTA Online is currently the 7th most played PC game, having 35,546 players. Those statistics were gathered on a Tuesday at 2pm, and that’s only one out of three platforms.
As Take-Two has not released any other recent statistics, it is hard to say if 8 million people are still playing GTA Online, which means the player base might have gone down some. Although, what we do know is that those that stuck with it and played throughout the lifespan has made in-game micro transactions.
What will the look of Red Dead Redemption 2 be like?
Take-Two has already registered the domain for Red Dead Online, meaning an online multiplayer is inevitable. But will it be resembling the persistent and vast world, with miniature MMO styles like GTA Online? We’re not gamblers, but with $500 million dollars, we’re leaning towards ‘yes’. Actually, it would not be surprising if Take-Two was to go in a direction that many in the industry have done already, making sacrifices for single player resource development to develop an online experience that is more substantial.
After all, online play provides more potential for profit revenue that a single player simply isn’t able to compare too. In a time when triple-A production expenses are on the rise, any approach that provides half a billion in profits is going to be more than incentive, it is a means for pushing the business forward.
However, being Rockstar there are still expectations that come with the game. Players will be expecting meticulously crafted open world gameplay, with things that will keep them busy throughout the map, and they expect cinematically inclined narratives. We don’t expect any of those things will go away, but would not be shocked if start seeing much more past that.
Rockstar was daring back in the 2000s, some even considered disruptive. It didn’t matter if you loved or hated GTA, it changed the future of gaming with open worlds and film like storytelling. Manhunt and Bully had been shocking, which was individual works created on the back of the success.