Ride 2 is a full-on, simulation-based racing game. In a sense, it’s almost like a Gran Turismo for motorcycles. You will start the game by creating your own character and choosing a bike that best defines you. From here, you will have several modes to partake in, the meat of it all being within the World Tour mode.
This will consist of entering numerous Season Events where you will have to purchase bikes to use for specific competitions. Championships will let you take on several consecutive races when completing Season Events. There’s also Team vs Team, in which you need to reach certain popularity from Season Events to enter. The main method of progression is climbing the World Ranking ladder. You earn Reputation Points based on the position that you place.
Season events being the main progression mode, it’s not strictly single races that you’ll have to take on. The developer has implemented a variety of race types to keep things fresh. Some examples are Time Trials, Pair Racing, and Perfect Trajectory. Time Trials are your typical race around the track earning the fastest time.
Pair Racing has you teaming up with another racer and earning points for the both of you to determine your final pole position. Perfect Trajectory has you racing through a segment of a track as fast as possible staying perfectly within the cones. If you hit a cone, you get a huge time penalty. Honestly, this mode is probably the most enjoyable one of the bunch.
The core racing mechanics themselves are solid, and as mentioned, land in the simulation-based feel. The game oozes customisation content in making your bikes improve dramatically, which is great. The main concern is that the racing is just not all that exciting. The game works and functions just fine for what it’s conveying.
AI is not very good
However, races are kind of a drag and the AI is bit more on the unfair side, even on the lower difficulty settings. The game also contains a Rewind feature.
Make a mistake or fly off your bike and you can simply rewind the game time to take another try at where you made your mistake to fix. It’s a neat feature, and one that helps ease the frustration of flipping off the bike after taking the lead. You have unlimited uses for this feature and there’s no penalty for using it, which is a good thing.
The game does feature online modes like its predecessor. You can either do single races or championships with up to 12 players. It all works well, but it’s fairly standard fare.
To talk a bit more about the modes on offer, there are Quick Modes available, comprising of a Quick Race, Time Trials and Split Screen, for those who want to get straight into the racing, but for those who want a more fleshed out single player experience, World Tour Events will be your port of call. This is essentially a campaign where you do a series of races, and when you finish enough races you complete a season, the point of it all being to earn reputation to ascend the rankings as well as money to buy bikes and upgrades.
Should you buy it?
Visually, RIDE 2 is a fairly nice looking game. Bikes have an immensely detailed appearance, riders animate well, and environments look pretty nice. There’s nothing jaw-dropping per se, but what is here is nice. The bikes have varied audio that give authenticity to each respective bike. The soundtrack in place is suitable, with the main menu music being fairly memorable and in-game music leaning on more generic.
Customisation options are also very important for the game, especially when trying to be the best in the world rankings. There are a whole host of upgrades that affect the stats of your bike, all of which cost credits and therefore have to be carefully considered before purchasing.
The way you can tweak your bike to suit your racing style is very impressive, such as maximising braking power or increasing acceleration. There are also visual customisation options for your bike, only a few colour options were available for most. Visual customisations for your rider, on the other hand, are far more extensive and interesting.